When it is not feasible to set each pixel only once, double buffering can be used.
12.
This " double buffering " gives a receiving computer an entire character transmission time to fetch a received character.
13.
Microsoft Windows device drivers are particularly noteworthy as a place where such double buffering is likely to be used.
14.
In double buffering, the program must wait until the finished drawing is copied or swapped before starting the next drawing.
15.
In computer graphics, "'triple buffering "'is similar to double buffering but can provide improved performance.
16.
These methods frequently required double buffering to avoid flickering and tearing, but placed fewer restrictions on the size and number of moving objects.
17.
A software implementation of double buffering has all drawing operations store their results in some region of system raster beam in order to avoid tearing.
18.
Another popular use is to create a second copy of some or all of the display data to eliminate flickering and tearing, a technique known as double buffering.
19.
You need 6.7MB per screen at this resolution with 32bit colors . 4xFSAA increases that amount 16-fold to 107MB . Double buffering gets you to 215MB, excluding textures.
20.
One might also speculate that your strategy for double buffering is the problem-see this discussion for some insights into that .-- Talk 08 : 24, 22 May 2013 ( UTC)