| 11. | Euler angles can be defined by intrinsic rotations.
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| 12. | Euler angles are one way to represent orientations.
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| 13. | For example, let R be a new basis given by its Euler angles.
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| 14. | The orientation \ boldsymbol { g } is normally identified using three Euler angles.
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| 15. | The engineering and robotics communities typically use 3-1-3 Euler angles.
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| 16. | Several methods have been developed to work out the relative Euler angles of each image.
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| 17. | A motion in which the second Euler angle changes is called " nutation ".
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| 18. | This example has been made using the Z-X-Z convention for Euler angles.
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| 19. | These are also called Euler angles.
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| 20. | It is possible to define parameters analogous to the Euler angles in dimensions higher than three.
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