| 11. | :Looks like a standard console font, it's just using a higher resolution graphics mode.
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| 12. | The memory maps for the Player / Missile graphics modes:
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| 13. | Indexed color graphic modes for display adapters have the 16-or 256-color limit imposed by hardware.
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| 14. | There are a number of possible software-driven graphics modes.
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| 15. | All of the graphics modes have hardware vertical scroll.
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| 16. | If used to only display semigraphics, the screen becomes a 64?2 nine color graphics mode.
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| 17. | Beginning with version 1.03, support for Tandy and AT & T graphics modes was added.
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| 18. | Sending ESC2 would exit graphics mode, at which point further characters are interpreted as normal text.
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| 19. | "FireTrack " switches from a non-continuous to a continuous graphics mode part way down the display.
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| 20. | Then, only the CGA had true graphic modes.
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