First, we are aiming for a more extensible input event handling that takes future developments like 3D input devices ( e . g.
12.
Since the number of possible values of \ sigma is the same as the number of possible input events coming to the DEVS model, that is unlimited.
13.
However fast we make the device, there is always the possibility that the input events will be so close together that it cannot detect which one happened first.
14.
When x11vnc receives user input events ( keystrokes, pointer motion, and pointer button clicks ) from a VNC viewer, it must inject them synthetically into the X server.
15.
The reason why this one happens is because of the restriction ( 3 ) above in which no input event can change the schedule so the passive state can not be awaken into the active state.
16.
For all that on the basis of data domain analysis the sources of input events, the control system ( the system of interacting finite state machines ) and the control objects implementing output actions are singled out.
17.
The main categories of networks are acyclic or feedforward neural networks ( where the signal passes in only one direction ) and recurrent neural networks ( which allow feedback and short-term memories of previous input events ).
18.
Entities have a common interface ( using a single data structure ) and this interface consists of function pointers that are used to execute entity-specific and non-specific code as either action outputs or input events for the FSM.
19.
It is useful in the programming of user interfaces whose contents are time-varying graphical objects can be created, removed, altered, or made to handle input events without necessarily having to write separate code to do those things.
20.
If we don't care the finite-vertex reachability graph of a DEVS model, View1 has an advantage of simplicity for treating the elapsed time t _ e = 0 every time any input event arrives into the DEVS model.