| 11. | "Spacewar " is one of the most important and influential games in the early history of video games.
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| 12. | Unlike more recent generations of computing and Internet pioneers, Spacewar's six programmers did not find fortune from their invention.
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| 13. | The game features the basic " Spacewar ! "-style combat engine and AI, that features a selectable ferocity.
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| 14. | As a result, " Spacewar " was perhaps the first video game to be available outside a single research institute.
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| 15. | Products as late as the 1990 computer game " Star Control " drew direct inspiration from " Spacewar ".
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| 16. | MIT computer programmer Steve Russell creates " Spacewar " on a $ 120, 000 mainframe computer the size of a minivan.
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| 17. | The game was designed by Bushnell and Dabney during 1970 71 to be a coin-operated version of " Spacewar ".
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| 18. | Introduced some months later at Decus, which was then a Digital Equipment Corp . users'group, Spacewar immediately attracted a cult following.
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| 19. | In this setting, the PDP-1 quickly replaced the TX-0 as the favorite machine among the budding Spacewar ! ",
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| 20. | The community had heard of the " Spacewar " concept, however, and understood that Russell would spearhead the development of it.
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