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अंग्रेजी-हिंदी > isometric projection उदाहरण वाक्य

isometric projection उदाहरण वाक्य

उदाहरण वाक्य
21.As I said, if you can find a source that describes characteristics of isometric projection with regard to the game, or uses the term in a meaningful way, then that source might be considered reliable.

22.Isometric projection, in addition to having a fixed viewing angle, is a form of parallel projection, which means there is no parallax distortion, and all verticals are parallel to each other, straight up and down.

23.Since the lines representing each dimension are parallel in an isometric projection view, objects do not appear larger or smaller as they extend closer to the viewer ( as they would in a true perspective view ).

24.Other titles have taken other methods of presentation : games like " Terraria " and " Starbound " are presented as two-dimensional side views, while " Don't Starve " uses sprites rendered in a three-dimensional isometric projection.

25.:: : : : There is not enough depth in the scene to tell, so nothing that suggests it is anything more than an isometric projection . talk ) 21 : 33, 24 March 2010 ( UTC)

26.More recently, there was Constantine Anderson, who worked for two decades, beginning in 1961, on a map of mid-Manhattan that depicts every structure _ all the way down to canopies, windows and chimneys _ in a three-dimensional technique known as isometric projection.

27.No claim is made by any party that the game is consistent with any definitions of isometric projection, only that this misinformation should be included because it can be sourced, and directly stated claims to the contrary about this particular game cannot.

28.While the history of computer games saw some true 3D games as soon as the early 1970s, the first video games to use the distinct visual style of isometric projection in the meaning described above were arcade games in the early 1980s.

29.Salvidrm's proposal is unacceptable because it still makes the assumption that there is some use of isometric projection in the game as an option or otherwise, which is utterly and completely false to anyone with eyeballs and a basic understanding of the term.

30.Although it uses isometric projection, as with Ultimate's second-generation isometric releases such as " Nightshade " and " Gunfright ", " Bubbler " used a scrolling display rather than the flip-screen of earlier titles such as " Knight Lore " and " Alien 8 ".

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