He designed a character based on the many ideas that this captivation brought him, developing its image, power, background and lifestyle in the same year . five years later, Alroy began to rebuild his plans, re-writing the history of the world he had created.
32.
She said it showed how the nature of insider trading has changed as the public's captivation with the stock markets, and the explosion of financial information on the Internet, has led to a culture in which more people are searching desperately for the latest edge or hot tips.
33.
In her 1982 autobiography, " Lana, The Lady, The Legend, The Truth, " she wrote : " Call it forbidden fruit or whatever, but this attraction was very deep _ maybe something sick with me _ and my dangerous captivation went far beyond lovemaking ."
34.
A second four-episode OVA series, " El-Hazard : The Magnificent World 2 ", followed . " El-Hazard : The Alternative World " is a thirteen-episode TV series with a follow-up special later released on laserdisc called " A Night of Captivation, Temptation, and Purification ".
35.
That this was not merely a momentary captivation of the Parisian musical circles is attested by J .-B . de La Borde, who declared in 1780 that Eckard's execution at the keyboard was the most brilliant and pleasing and that he excels particularly at preluding for entire hours making the time pass as moments for those who listen to him.
36.
"Fascinate : Your 7 Triggers to Persuasion and Captivation " was reviewed by " Publishers Weekly " and described as having " an uneven start " but in the end it " packs a big punch . " Another reviewer wondered " how smaller firms and individuals can apply this stuff to their work and lives without adding a veneer of bovine excrement to the mis en sc�ne ."
37.
While adding role-playing elements to the " monster training " genre is a step in a promising direction, Digimon World 2 ( $ 40; bandai . com; for the PlayStation ) still ends up falling into the tedious and repetitive cycle of catch, raise, evolve and fight fanciful beasts of the digital persuasion; it's unflatteringly familiar and ultimately a boring take on the kiddy-captivation class of game.
38.
Rustic games like Sadugudu or Kabadi ( two groups of people competing in capturing opponent s territory in return attacking and making the fighter to lose the consistent flow of breath to stop him from chanting ), Kannampoochi ( a very mundane and ancient version of hide and seek ), Paandi ( throwing the dice and reaching to that spot with one leg folded, by then mutually agreed to own the land resembles the colony captivation act of Americans during 16th Century ), Seven dice ( In the early ages during British rule in India, this game was invented indirectly to showcase the anti-British rule by destructing seven layered dices formed in the centre of the play court ).