With the Pentium 4 and newer computer generations, the voltage for the CPU cores went below 2 V . Voltage drop on connectors forced the designers to place such buck converters next to the device.
32.
As with computer generation, actors who provided the " Beast " voices generally had a less complicated time than those who work on the current films, in which digital characters roam as freely as live-action figures.
33.
In the future, dictionaries will date the earliest recorded usage of " cyberspace "-- a word that has become synonymous with the computer generation-- to 1984, the year William Gibson published his landmark novel, " Neuromancer ."
34.
Whereas previous computer generations had focused on increasing the number of logic elements in a single CPU, the fifth generation, it was widely believed at the time, would instead turn to massive numbers of CPUs for added performance.
35.
And the number of computer-related vision problems is likely to rise as Baby Boomers continue to hit middle age, and the high-tech work style of the personal-computer generation collides with the normal deterioration of vision that begins after 40.
36.
Jeffrey Cole, director of the Center for Communication Policy program at the University of California at Los Angeles, agreed that the gap in expertise between parents and their digital offspring will narrow over time as the first computer generation grows up.
37.
JCN may like to think of itself as " MTV for the computer generation, " but from the promotion reel it looks more like the " This Old House " of cyberspace-- or the real " Revenge of the Nerds ."
38.
In the end, said Joshua Kolden, the computer generation sequence supervisor for the project, the digital James Brown's performance has to be just as electrifying as the flesh-and-blood one _ all without letting on that the museum version is actually powered by electricity.
39.
The use of preformed shapes, three-dimensional printing and advanced computer generation of any kind used to map the work or create the projections is not considered to be part of this art form because the work can be saved, duplicated and even mass-produced.
40.
The building was designed by Doug Garofalo, Greg Lynn and Michael McInturf, three whizz kids of the computer generation who live and work in three different cities _ Los Angeles, Chicago and Columbus, Ohio _ and who practice together in an office somewhere in cyberspace.