XML is described as being generally parsable like a two-level grammar for non-validated XML and a information set " or parse tree level rather than a character or delimiter level:
42.
Furthermore if subgames cut across information sets, then a Nash equilibrium in a subgame might suppose a player had information in that subgame, he did not have in the larger game.
43.
In typical models the information set " t " + 1 contains all information available through time " t ", plus additional information revealed at time " t " + 1.
44.
Pages like List of motors of WW2 Luftwaffe Aircraft-which I view as more as part of the WW2 information set-then part of aircraft, I think are worth leaving unicorporated into other lists.
45.
Just as in a Nash equilibrium no player s strategy is strictly dominated, in a PBE, for any information set no player s strategy is strictly dominated beginning at that information set.
46.
Just as in a Nash equilibrium no player s strategy is strictly dominated, in a PBE, for any information set no player s strategy is strictly dominated beginning at that information set.
47.
A perfect Bayesian equilibrium ( PBE ) is a specification of players strategies " and beliefs " about which node in the information set has been reached by the play of the game.
48.
However, Bayesian games often contain non-singleton information sets and since subgames must contain complete information sets, sometimes there is only one subgame the entire game and so every Nash equilibrium is trivially subgame perfect.
49.
However, Bayesian games often contain non-singleton information sets and since subgames must contain complete information sets, sometimes there is only one subgame the entire game and so every Nash equilibrium is trivially subgame perfect.
50.
For example, since subgames cannot cut through information sets, a game of imperfect information may have only one subgame itself and hence subgame perfection cannot be used to eliminate any Nash equilibria.