| 41. | They touch each other, and the pole cells at their vertices.
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| 42. | The vertices are the points of barycentric coordinates, and.
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| 43. | Delete vertices and and create two new copies of vertex.
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| 44. | The number of vertices of an-dimensional hypercube is.
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| 45. | Compare the amount of rotation associated with the vertices of a polygon.
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| 46. | The vertices should correspond to what we want to rank.
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| 47. | The vertices of the Newton polygon are exactly those points.
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| 48. | To find the diameter of a graph, first find the vertices.
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| 49. | Geometry shaders can generate new vertices from within the shader.
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| 50. | The alpha centrality allows vertices to have an external source of influence.
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