| 1. | This linear region terminates at what is known as the yield point.
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| 2. | Vehicle conflict points and yield points are automatically calculated inside of intersections.
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| 3. | There are generally two types of yield point-upper and lower yield points.
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| 4. | There are generally two types of yield point-upper and lower yield points.
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| 5. | There are also many items that yield points on the battlefield to pick up.
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| 6. | Strain corresponding to the yield point is the sum of the elastic and plastic components.
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| 7. | The intersection of this line and the stress strain curve is reported as the yield point.
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| 8. | Defeating an enemy yields points and also releases a small " smiley " power-up.
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| 9. | The breaking strength of Retroglo is 250 grams and yield point is 15-20 grams.
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| 10. | Enemies that are defeated yield points and upon completing a stage, several point bonuses are awarded.
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