In this technique, the viewing transformation is transformed such that the nearest face of the volume becomes axis aligned with an off-screen image buffer with a fixed scale of voxels to pixels.
2.
Initially the SGI geometry hardware performed simple model space to screen space viewing transformations with all the lighting and shading handled by a separate hardware implementation stage, but in later, much higher performance applications such as the RealityEngine, they began to be applied to perform part of the rendering support as well.